Grégoire Richard
Ph.D. Candidate
I am a Ph.D. candidate at Inria and University of Lille, France. I am specialized in Human Computer Interaction (HCI) in Virtual Reality (VR). I am interested in haptics, methodological tools for avatar-related studies, and user experience.
Positions
CRIStAL-Inria, Université de Lille, France
ATER - Temporary Assistant Teacher
Sept. 2022 - Ongoing
Loki team
Education
PhD, Computer Science
CRIStAL-Inria, University of Lille, France
2019 - Ongoing
Specialized in Human Computer Interaction and Virtual Reality
Master's Degree, Computer Science
Ecole Nationale Supérieure d'Arts et Métiers, France
2015 - 2019
Specialized in Virtual Reality and Augmented Reality
Engineering Degree
Ecole Nationale Supérieure d'Arts et Métiers, France
2015 - 2019
Projects
Academic projects
Spatialized Vibrotactile Controller
2021-2022, CRIStAL-Inria, University of Lille France
This project aimed at designing a controller for VR that enabled spatialized vibrations through the use of the funneling effect. Several aspects of the controller were assessed.Performance-wise, users' ability to locate static vibrations, and their ability to follow dynamic patterns. In terms of user experience, the impact of vibrotactile feedback on embodiment as explored.
Methodological Tools for Embodiment Studies in VR
2020-2021, CRIStAL-Inria, University of Lille France
This project proposes a new methodologicals tools to study embodiments in virtual reality. We assess the ability of within-subjects and between-subjects design to detect effects in relationship with sample size. We explore new correlations between embodiment and other metrics in a replication of a full-body virtual embodiment protocol.
Haptic Feedback and Embodiment
2019-2020, CRIStAL-Inria, University of Lille France
This project explore the relationship between different haptic feedbacks and virtual embodiment, especially the ecological validity of the feedback and its perception by users.
Research
International Conferences
IEEE VR 2022
Within or Between: Comparing Experimental Designs for Virtual Embodiment Studies
Proceedings of 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Frontiers in VR
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task
Frontiers in Virtual Reality, Section Virtual Reality and Human Behaviour